Friday, May 4, 2018

Game Craze

"If it ain't broke don't fix it"

hangman on chalkboard 
Hangman the video game was released in 1980. The game is  a guessing game. The word or phrase to be guessed is represented by a row of dashes that represents each letter in the word of phrase. The word or phrase is determined by one player and the other player does the guessing. The goal is to guess the word or phrase one letter at a time, ideally picking the correct letter and then inserting it where it belongs.

Picking the right letter gets you closer to solving the "puzzle". Picking the wrong letter gets you an element of the hanged man starting with the head. The hanged man consist of head, torso, two arms added separately and two legs added separately giving you a total of 6 tries to strike out. At any point if you think you know what the puzzle is you are able to guess, if you don't you are penalized with another portion of the hanged man. Hangman is based on the game many remember playing on the blackboard in schools or just with friends on paper. It is still a guessing word game. That being said Hangman probably could have been a cool hand held game when you didn't have someone to play with. There are controls where pens and pencils or chalk would normally be. They did try to add some exciting elements by naming your wrong choices with words that sound more like video game vernacular. ZONK is your wrong choices and BROKE is your loss. It does making bleeping sounds and it does have graphics so in that way it is a video game but honestly this is one of those great examples of" it ain't broke don't fix it."

Crush Roller
  


PacMan




Crush Roller as it was known in Japan or Make Trax is a video game from 1981. It is a maze game. The player is supposed to paint the entire landscape. There are two fish pursuing while you paint. If you are caught by the fish you then lose a life. You have three chances to progress and get to the next level. You must keep the roller away from the fish. Crush Roller is fast! You have to be thinking on your feet or you will die. It uses the joy stick so your hand eye coordination will tested and no doubt improved to keep up with the pace. Once you have painted the entire area you move on to a different screen so you have to be flexible in your thinking and how you strategize. The change in screens keeps this from being just something you master because once you figure out how to accomplish the one screen you don't continue to do the same and the game doesn't end there. The graphics are basic but you can clearly see the paintbrush and the fish. The audio and layout out of the game is very similar to PacMan even playing the theme song that plays at the beginning of each round.This game makes you understand the video game frenzy and you can't just play it once!


  Mr. Do was released in 1982. It is a strategy game where the main character tries to escape the little red monster creatures all while trying to dig through green stuff and collect cherry bonuses along the way. Being able to go quickly and steer clear of the enemy is the main goal but there are barrels that you can release in order to smash the monster type creatures that are quickly approaching and multiplying all originating in the middle of the board which is something else to consider while you are maneuvering through the what has now become a maze. The points come in the form of how many tunnels you have created as you stay away from monsters and the cherries are also worth extra points. If you destroy all the monsters or are able to snag a diamond you move on to the next level shich will not look at all like the previous level you just overcame. You can play alone or have a two-player game where you not only are challenged by the game but try to beat someone else. This early form of what is known to be dig dug is a fun game filled with intensity. For what video games were known to be on the onset of the era Mr. Do shows you that this was a game of thought that happened to be a lot of fun. You have to think quickly and use hand eye coordination in order to avoid these monsters. Playing the game multiple to time allows you time to discover what strategies work best which is how these games can become addictive. Also having to adapt as you get promoted because the fields of play do not look the same means you are constantly having to rethink your strategy to some level. The allowing of the player game where you can do a head to head gives you the added element of competition. That feeling is already present though because you all playing against the computer which is the challenge no matter how many play.

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